Prens Season 3
As part of Turkey’s first fully virtually produced TV series Prens, our team continued to expand the visual world of the show in its third season. I contributed as an Unreal Engine Artist, focusing on building and lighting real-time environments tailored for virtual production.
In addition to preparing real-time scenes optimized for LED playback and creating video renders for horse carriage sequences, I also re-lit and optimized several existing environments from previous seasons to improve visual consistency and performance. Since the series takes place in a historical setting, we conducted extensive visual and architectural research to ensure accuracy and authenticity across environments.
I was actively involved on set, assisting with real-time adjustments and facilitating communication between technical and creative departments to maintain a smooth production flow. Working closely with the director and cinematographer, we aligned each virtual scene with the creative intent of the series, balancing storytelling and technical precision.
This project strengthened my experience in lighting design, real-time optimization, and on-set collaboration, while deepening my understanding of historical world-building within virtual production.
Details
Company: MGX Studio
Date: May 2025
Role: Unreal Engine Artist
Project Type: Series
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